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Kanin
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Skrevet 04-07-2014 18:55 - Redigeret 17-01-2017 12:14



Udvikler: Nintendo EPD
Udgiver: Nintendo
Platform: Wii U og Switch
Størrelse: 14 GB (Switch), 13 GB (Wii U)
DLC: TBA
Amiibo: Ja - 5 nye + Wolf Link fra Twilight Princess
Dato: 3. marts 2017
Genre: Action-adventure / Action-RPG
Antal spillere: Single-player

Trailer fra Switch fremvisning 13. januar 2017



Trailer fra The Game Awards 1. december 2016



E3 2016 trailer og Nintendo Treehouse stream





For billeder af BotW-Amiibo i høj opløsning tryk her

E3 2014 og øverige fremvisninger








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#91 - Skrevet 14-06-2016 11:02

^Det er heller ikke sikkert. Det kan jeg ærligt talt ikke huske, men jeg fandt det heller ikke voldsomt interessant. At siden har en Zelda-teaser er jo ikke så overraksende Smiley

Her er billedet jeg omtalte tidligere:




AND
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#92 - Skrevet 14-06-2016 13:14

Pointen er jo ikke, at siden har en Zelda-teaser, men derimod at teaseren rummer ny (kryptisk) information i forhold til de to videoer, som er frigivet tidligere. Men hey - der er jo ingen, som tvinger dig til at være med i gættelegen om logoets betydning Smiley


Andreas Tarding
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#93 - Skrevet 14-06-2016 18:21 - Redigeret 14-06-2016 18:28

Som nogen lige fangede på Neogaf, ligger der jo måske et signal i, at man har stylet spillets logo (for Japans vedkommende) efter de første Famicom Zelda-spil:






Kanin
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#94 - Skrevet 14-06-2016 20:38

Har opdateret Navnet på tråden og tilføjet E3 2016 trailer.


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#95 - Skrevet 14-06-2016 20:42

Såååå, hvad synes folk om det vi så? Jeg er fuldstændig overvældet stadig, det så godt nok fantastisk ud. Tror aldrig i mit liv jeg har været så spændt på et spil før.


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#96 - Skrevet 14-06-2016 21:03

Jeg kunne rigtig godt lide det jeg så, men der er en del ting jeg bare gerne vil se mere til, som jeg så håber kommer til at være en central del når spillet kommer ud. Det er super fedt man kan gå ud og udforske...Men der bliver nød til at være en grund. Nogle personer man har mødt som skal bruge sin hjælp. Jeg elskede MM fordi samtlige karakterer i spillet havde en funktion, eller var en brik i et større puslespil. Lige nu virker spillet stadig tomt. Som et flot kanvas uden noget indhold. Og selvfølgelig bliver der proppet NPC'er ind, mit spørgsmål er bare, hvor mange, og hvad bringer de af indhold? Fordi hvis der er lange sidequest at finde i spillet er jeg solgt! Hvis det bare er: Grind 35 *insert random object here* og få et piece of heart så tror jeg at jeg bliver godt skuffet.


Andreas Tarding
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#97 - Skrevet 14-06-2016 21:14

Jeg startede skeptisk - netop fordi, stemningen jo virker noget "tom" og formålsløs, når der ikke rigtig er nogen kontekst - men bliver langsomt mere interesseret, jo mere, jeg får set dem sidde og spille det igennem på streamen. Det er vel også et spil, der i højere grad end før, skal tages ind over lidt tid.

.. Jeg tror egentlig godt, jeg kunne blive hooked på det her, hvis slutresultatet netop bliver som en slags mere farverig/løssluppen Skyrim. Eller noget.


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#98 - Skrevet 14-06-2016 21:24

Jeg overvejede at sælge min Wolf Link Amiibo.... Men screw that. Jeg skal da have hund i mit play through!


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#99 - Skrevet 15-06-2016 04:58

Link awakens from a deep sleep, and a mysterious voice guides him to discover what has become of the ruined Kingdom of Hyrule. Link meets an old man and learns from him that 100 years prior, a great evil known as the Calamity Ganon rose up and laid waste to Hyrule. Unable to be defeated, he was sealed within Hyrule Castle while the ruins of the land were ravaged by nature over time. Although trapped, the Calamity Ganon has continued to grow in power, and Link must defeat him before he is set free and destroys the world.



Det har jeg læst på Zelda wiki'en, men er der nogen, der kender til nogen kilder, der kan dække det?


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#100 - Skrevet 15-06-2016 08:20

En smule mere artwork:




Okay, mine tanker omkring spillet:

Jeg hader titlen. Den er alt for kedelig og intetsigende. Hvorfor ikke noget med Sheikah, noget der viser lidt mystik. Her har de blot tænkt "Hvad er der i spillet?" og fundet svaret: Dyr og natur. Det er også fint nok, men bare slet ikke godt nok! Det er en alt for kedelig titel. Håber de ændrer den.

Spillet minder mig om Skyrim, hvilket er godt. Det er et af de bedste spil, jeg har spillet, så det er kun lækkert. Jeg kan dog godt være bekymret for, om de fokuserer for meget på at indsamle materialer, og at det er formålsløst i det store hele, eller at det er eneste måde at få hjerter tilbage.

Jeg elsker, at man nu kan tage forskellige våben i brug og iklæde sig forskelligt tøj, der giver forskellige styrker i forskellige omgivelser såsom ørken og snelandskab. Det er seriøst fedt, og det har jeg ikke set før i noget spil, i hvert fald ikke i samme grad. At man så kan spise sig til ting, der giver nogle af de samme egenskaber er en rigtigt god idé.

Jeg synes, grafikken er for vild, og stilen klæder spillet enormt meget.

Jeg tror, det foregår efter Wind Waker - baseret på, at vi ser nogle af de væsner, der bor i Forest Haven i WW. Det KAN også være verdenen, vi ser under havets overflade, som ovenstående citat måske kan være vidne om... (Ganon indespærret og sådan.)


JOEP
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#101 - Skrevet 15-06-2016 08:30 - Redigeret 15-06-2016 09:46

Beklager dobbelt-post, men synes det er mere relevant i sin egen post her. Neogaf har opsummeret, hvad vi har set indtil nu og sammenlignet det med tidligere spil:

World

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.




Actions

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

Combat


•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

OMG I cant believe that just happened

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.



Aonuma udtaler desuden

“Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles. Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that’s an option totally up to the user […] Anybody who can go straight to the goal without doing anything else — there’s two possibilities. Either they’re a really good gamer, or they could be somebody that’s a little bit crazy. But it’s not impossible. I created the game like that.”


Det gør speed-running lidt ligegyldigt.


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#102 - Skrevet 15-06-2016 11:10 - Redigeret 15-06-2016 11:18

Som Moysen også skriver andetsteds:

Moysen skrev:
Mht. spillet. så syntes jeg det ser for hyggeligt ud, med kedelige og trivielle opgaver som materialeindsamlinger, og environment-puzzles.



Det er fint med en stor åben verden, men hvis det eneste, som man kan foretage sig er, at vandre i timevis, i forsøget på at finde en dungeon og indsamle lidt gøgl undervejs, så går jeg en stor bue udenom dette spil. Zelda SKAL have side quests som byder på mere end dette.

EDIT: Efter at have læst lidt op på det, kan jeg dog se, at der kommer vil at være flere elementer i verdenen, end demoen viser. Det synes jeg giver håb om, at der vil være flere interessante ting at tage sig til, end det umiddelbart så ud til. Alene det faktum, at der kommer til at være andre karakterer rundt omkring gør en forskel - særligt hvis de er forbundne til side quests, som vi kender det fra Majora's Mask.


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#103 - Skrevet 15-06-2016 11:22

Jeg er vild med friheden, RPG-elementerne. Jeg er super vild med grafikken og de nye funktioner.

Men jeg er ked af, hvor dødt det ser ud. Shadow of the Colossus kunne, af uforklarlige årsager, levere et fantastisk atmosfærisk land uden NOGET liv foruden kolosserne.

Dette fungerede ikke i Twilight Princess, og jeg tror ikke, at det vil fungere her.


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#104 - Skrevet 15-06-2016 11:27

@AND: Nu ville de jo ikke spoile spillet, så de havde pillet NPCs og byer ud af demoen, og vi kommer med garanti til at se side quests og den slags. Det de viste på de 5-6 timer i går er så lille en del af spillet, at de kan afsløre rigtig mange flere ting før release.

Vi så som sagt hverken byer eller NPCs. Vi så ingen af de rigtige dungeons, og vii må formode, at der også er større fjender, som udgør bosser i dungeons.


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#105 - Skrevet 15-06-2016 14:19 - Redigeret 15-06-2016 14:21

Har man lige 20 minutter, der skal slås ihjel, så er der <a href="https://www.nintendo.co.jp/zelda/movie/top.mp4">her på den japanske Nintendo-side</a> en fuld timelapse over døgnet i spillet. Ved 16.30 sker der noget interessant, og så skal man også holde øje med siderne af Death Mountain (vulkanen).