Splatoon 2

N-club > Nintendo Switch > Splatoon 2

Level 32
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#1:  LinkTheWindWaker -
redigeret af LinkTheWindWaker d. 25. Mar 2017 09:35

Jeg synes, det er på tide, at spillet får sin egen dedikerede tråd Smiley

Til dem af jer der har prøvet Global Testfire: Hvad synes I?

Jeg fik nok prøvet 5-6 spil i går. Det fungerede ganske fint (selvom jeg dog oplevede en del ventetid på at connecte, ligesom i 1'eren). Føles meget ligesom det første Splatoon, hvilket egentlig er fint nok. Nogle folk beklager sig over grafikken og/eller opløsningen (som er 720p), men det rører mig ikke det store.

Jeg kunne godt lide de nye super-angreb. Splat Dualies virker også som et friskt pust. Dog var ingen af de to baner særlig spændende efter min mening.

Kortet (som tidligere var på GamePad) fungerede ikke optimalt, men jeg ved ikke, hvad de ellers skulle gøre. Hvis jeg skulle vælge mellem en sekundær skærm (Wii U) eller en håndholdt konsol (Switch), vil jeg uden tvivl foretrække sidstnævnte.

Nå ja, jeg havde virkelig svært ved at vænne mig til at hoppe på B-knappen pga. muscle memory fra Splatoon 1 (og Breath of the Wild).. Tilsyneladende er jeg ikke den eneste, så jeg håber, at de giver muligheden for at remappe controls.


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Level 19
175000 XP
Indlæg: 135
#62:  Jonas_Leifi -

^Det er lidt avanceret med de Amiibo, hva!? Smiley
Herhjemme har vi kun Yarn Yoshi, som datteren og jeg gav til fruen, fordi hun hækler som en gal (mens far spiller Nintendo). En overraskelse som så blev spoleret af en begejstret 3-årig, der råber "mor mor, vi har købt Yoshi!", da mor skal pakke Amiibo'en ud. Smiley


Level 50
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#63:  KJ85 -

Nyt våben tilføjes i morgen tidlig, og har I spillet gennem Story Mode, så kender i det godt:



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Indlæg: 4115
#64:  JOEP -

Nyt våben fra i morgen



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Indlæg: 4115
#65:  JOEP -
redigeret af JOEP d. 22. Aug 2017 20:57

Patch bliver udsendt i aften, indehodler følgende:

Changes to Player Ranking
Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.

Changes to Spectator Mode
When spectating from a player’s viewpoint, opposing team player names will no longer display unless ZL is pressed.
When spectating from a player’s viewpoint in Rainmaker mode, the on-screen warnings “DON’T RETREAT!” and “Rainmaker-Free Zone!” will now be displayed.
When spectating from a player’s viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
Fixed an issue where, when a matches ended while spectating from a Bravo team player’s viewpoint the turf map results were mistakenly displayed from Bravo team’s perspective, despite other results being displayed from Alpha team’s perspective.
Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.

Changes to Salmon Run
The new stage “Lost Outpost” is now available when playing Salmon Run via local wireless at The Shoal.
21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
Flyfish can now be defeated by using a Splashdown special on their launchers.
Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team’s ink color after being defeated by a Stingray special.
Fixed an issue where destroying one of the Mothership Boss Salmonid’s coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
Fixed an issue causing players to occasionally clip into stage objects in Marooner’s Bay.
Fixed an issue where playing “With Friends” repeatedly would allow random players to join the group before selecting “Recruit crew members”.
Adjusted parameters for Salmon Run specific weapons. Click here for details

Changes to Multiplayer
Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.
Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.
Fixed an issue where opponents were not being damaged when run into with Roller or Brush weapons while standing on uninkable sloping surfaces.
Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occoasionally pushed inside the forklift.
Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower’s pillar and a stage object when the tower entered a narrow space appeared to be shaking.
Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
Adjusted parameters for main and special weapons. Click here for details

Other Changes
Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.
Fixed an issue where attempting to open the League Battle “Records” section caused the game to crash.
Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.
Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.


Level 50
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Indlæg: 6279
#66:  KJ85 -

Nyt våben i morgen:



Level 50
17400000 XP
Indlæg: 6279
#67:  KJ85 -

Nyt våben i morgen:



Level 50
6311500 XP
Indlæg: 4115
#68:  JOEP -

Nyt våben i morgen



Level 50
6311500 XP
Indlæg: 4115
#69:  JOEP -

Ny bane i morgen



Level 50
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Indlæg: 4115
#70:  JOEP -

Og nyt våben i morgen:



Level 20
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#71:  effen4645 -

BLACKBELLY SKATEPARK er blevet fundet i splatoon 2 så vi kan nok regne med at banen snart kommer ud Smiley


Level 50
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Indlæg: 6279
#72:  KJ85 -

Nyt våben i morgen også:



Level 50
17400000 XP
Indlæg: 6279
#73:  KJ85 -

Nyt våben i morgen også:




Level 50
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Indlæg: 4115
#75:  JOEP -
redigeret af JOEP d. 21. Nov 2017 09:29

Klokken 15 i dag sender Nintendo en video ud om en kommende (stor?) opdatering til Splatoon 2. Hold øje med forsiden. Smiley



Level 50
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#76:  JOEP -

Nyt våben i morgen



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#78:  Hajisan -

Spændende, skal helt sikkert have Splatoon 2 når jeg engang får købt en Swtich


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