Nintendo har i denne uge annonceret at de i fremtiden vil lancere spil, der ellers normalt er "store" nok til at man køber dem som fysiske spil i butikkerne, både digitalt samt i fysisk format, til både Nintendo 3DS og Wii U. Som vi allerede har hørt tidligere, så er det bekræftet at de vil gøre dette med New Super Mario Bros 2. til Nintendo 3DS, når det engang udkommer i august.
Vi kan dog også nu få bekræftet at det ikke blot er en service som kun Nintendo kan benytte sig af. Andre udviklere kan også eftersigende lancere spil både i fysisk og digitalt format på begge konsoller. Det skal ved samme lejlighed siges, at det ikke er muligt at dele downloadede spil mellem systemer.
Følgende er taget fra et interview fra http://www.nintendo.co.jp:
I have a question about the digital sales of packaged software. You just said that digital sales of packaged software would be available for the Wii U as well. With the comparatively smaller memory capacity of the Nintendo 3DS, I think that a rather short amount of time is necessary for packaged Nintendo 3DS software to be downloaded. On the other hand, I assume that the Wii U packaged software will hold 10 gigabytes or so of program memory, which must take a very long time to download. For this reason, when I think about it as a consumer, I hold some doubts about the digital sales of packaged software for home video game systems. I would like to know your opinion about my concern. Also, you said in the past that Nintendo would collaborate with other companies in the fields that the company alone cannot fully cover with its own internal resources, and I recall you specifically implied possible collaborations with external resources in order to assure the social nature of your products. Would you share with us your idea about how you will expand such social commerce activities by collaborating with existing SNS (social networking services)?
Svaret fra Iwata lyder:
First, about your comment that digital download sales of packaged Wii U software may not be so attractive to consumers because of the amount of download time, it is true that downloading software with 10 gigabytes of memory cannot be done in an instant today, even with broadband connections. So, compared with the situation of portable gaming devices, where comparatively compact-sized software can be downloaded, we have to ask our consumers to wait for a longer time before the download process is completed. However, consumers will be able to use the Wii U effectively by finding convenient times to download software such as when they are sleeping at night. Some consumers prefer to download digital software so that they can play with them on their system anytime without the need to exchange the games’ storage media. Some other consumers find it easier to purchase the medium at a retailer and play it as soon as they insert it into the game hardware. These consumers think it advantageous that they can exchange games with their friends. In order to offer consumers options to choose from, it is important for the company to first make the situation (where digital downloads of packaged software are offered to our consumers in addition to the existing packaged software sales) a reality, and we are ready to offer these options now.
Regarding your question on the social nature of the Wii U, while we take it as a must for the Wii U, as I have already confirmed during my presentation that I would not discuss anything about the Wii U today, please allow me not to share an answer now.
Dette tyder også på, at rygtet om Android til Wii U ikke bliver en realitet, da Wii U og Nintendo 3DS sandsynligvis kommer til at dele den samme internetbutik (Nintendo eShop). Hvad synes I om denne idé? Og hvad ser I af fordele og ulemper ved at man kan downloade sine spil digitalt?