Masahiro Sakurai, som bl.a. har stået bag Smash Bros.-serien, og som ligeledes har stået bag det succesfulde Kid Icarus: Uprising-spil til Nintendo 3DS, melder nu ud at han ikke har planer om at følge succesen op.
Sakurai svarede for nyligt således, da han blev spurgt om mulighederne for en efterfølger:
If by ‘lasting universe’ you mean to ask if there's a sequel, the answer is no. [...] because we pushed a lot into the game in order to let people have this short yet deep experience, but the novelty of that would likely grow thin in the next game. For now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years
Sakurai understregede samtidig vigtigheden af, at respektere de originale Kid Icarus-spil, da han lavede Uprising:
No matter how much you change a game's genre and whatnot for the times, I think it's vital you never lose your respect for the original game [...] With the first Kid Icarus, it's not a serious adventure - it has a more humorous bent to it, one you don't see in the original Legend of Zelda and Metroid that came out that generation. To embody that in a modern style, we made efforts not to have it seem like a run-of-the-mill battle - the story flow is really daring and unfolds in crazy ways that don't pay too much attention to the setting
Således fortæller Sakurai samtidig, at Nintendo of America havde stor indflydelse på spillets engelsk-talende version:
The Japanese version is definitely very comedic too, [...] It's something that takes advantage of the nuances of Japanese conversation, and not all of it works directly in English. We had NOA handle the localization, and I told them to change the meaning and content as much as they want - that I wanted conversations that sound natural and enjoyable to a native speaker
Det lader altså til, at fans af serien må kigge langt efter en efterfølger, som det ser ud i øjeblikket.