#1 - Skrevet 16-07-2015 01:05
Hermed læst. Glæder mig til din fulde anmeldelse, min gode hr. zZNorlax!#2 - Skrevet 16-07-2015 08:24
Zøvnig skrev:
Jeg har haft Devil's Third liggende de sidste par uger, så hvis det har nogles interesse, så er mit preview nu oppe ind på pixel.tv
Ser lækkert ud må man sige
Glæder mig også selv til at få fingrene i denne titel, for ser lidt spændende ud
#3 - Skrevet 20-07-2015 10:24
Der er kommet lidt info omkring spillet, som ikke rigtig er en nyhed værdig, så poster det her:Devil’s Third runs in 30 FPS. Itagaki promises that this massive shooter (emphasis on massive) is enjoyable at 30 FPS.
Itagaki decided not to use split screen for online and offline play. Instead, the single player campaign uses the full power of the Wii U console.
Devil’s Third does not have voice chat. The bandwidth that would have been used for this feature was instead used for 16 player multiplayer.
Finally, Itagaki shares his recommendations for how to playDevil’s Third:
· Pro Controller
· USB keyboard
· Wired internet
In an earlier post, Itagaki explained why they recommend the Pro Controller and a USB keyboard over the GamePad. He feels the face buttons are crowded on the GamePad, so you can make mistakes with inputs. The analogs are also too far apart, making it difficult to get a graps of the battlefield. Lastly, and practically, the GamePad is not suitable for many hours of play, and they designed Devil’s Third for long play sessions.
Valhalla chimed in and explained that it comes down to multiplayer, which they intend to house tens of thousands of players.
Derudover begynder der også at komme previews ud, og nogle af dem bedømmer indtil videre spillet som "det værste spil Nintendo nogensinde har udgivet"!
#4 - Skrevet 20-07-2015 12:14
JOEP skrev:
Der er kommet lidt info omkring spillet, som ikke rigtig er en nyhed værdig, så poster det her:
Devil’s Third runs in 30 FPS. Itagaki promises that this massive shooter (emphasis on massive) is enjoyable at 30 FPS.
Itagaki decided not to use split screen for online and offline play. Instead, the single player campaign uses the full power of the Wii U console.
Devil’s Third does not have voice chat. The bandwidth that would have been used for this feature was instead used for 16 player multiplayer.
Finally, Itagaki shares his recommendations for how to playDevil’s Third:
· Pro Controller
· USB keyboard
· Wired internet
In an earlier post, Itagaki explained why they recommend the Pro Controller and a USB keyboard over the GamePad. He feels the face buttons are crowded on the GamePad, so you can make mistakes with inputs. The analogs are also too far apart, making it difficult to get a graps of the battlefield. Lastly, and practically, the GamePad is not suitable for many hours of play, and they designed Devil’s Third for long play sessions.
Valhalla chimed in and explained that it comes down to multiplayer, which they intend to house tens of thousands of players.
Derudover begynder der også at komme previews ud, og nogle af dem bedømmer indtil videre spillet som "det værste spil Nintendo nogensinde har udgivet"!
Jeg vil hverken komme med for eller imod det som nogen udtaler sig om Devils Third, men syntes måske det er en lidt hård kritik af det.
Regner selv med at lave et preview af spillet inden for et par uger så det er ude i god tid i forhold til spillets udgivelse. Mangler bare lige min Pro controller jeg har bestilt til endelig test
#5 - Skrevet 01-09-2015 08:30
Hehe, Itagaki svarer igen på de halvdårlige anmeldelser:Hey guys,
Thank you for playing our Devil’s Third.
I believe that those of you who actually have the game in your hands are more than satisfied with how interesting and fun the game is.
Unfortunately the scores we’ve been receiving in Europe are pretty awful. Some of the criticism we’re getting is constructive and fair – I can accept that.
But in general, I’m going to guess that most of the people reviewing the game weren’t given a chance to evaluate it properly.
Just as one example, we designed the online multiplayer mode to be enjoyed together with tons of people, but it seems dozens of reviewers were only allowed to try the game in a closed environment.
That’s extremely unfortunate for everyone involved. As you can imagine, no one can effectively evaluate the playability of multiplayer games under these conditions.
For me though, I value the feedback you guys can offer much more.
Please enjoy the game for yourselves.
After that, let me know everything about what you’re thinking, so that we can make a better future.
Gamers, let’s build a future together
Thanks as always.
Tomonobu Itagaki