Sløret for Assassin's Creed Shadows til Switch 2 blev løftet i slutningen af oktober, og nu er tiden så kommet til, at spillet er udgivet på konsollen. Spillet udkom oprindeligt i marts måned på andre platforme, men er nu altså klar til Switch 2, hvor det kan købes på eShop for 449 kr. - det fås dog også fysisk. Udgivelsen kommer med flere af de DLC-udvidelser, spillet allerede har modtaget, og er du allerede i gang med spillet andre steder, kan du bære dine fremskridt over på Switch 2.
Herunder kan du se spillets lanceringstrailer:
Har du tænkt dig at hoppe på Assassin's Creed Shadows på Switch 2?
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Kommentarer 3
JOEP
#2
Ja, jeg overvejer nu også at vende tilbage til Assassin's Creed-spillene udelukkende pga. ninja/samurai-elementet. Det ser nu ret fedt ud.
Men venter nok lige et par måneder, så koster det vel 100 kr. i typisk Ubisoft-stil.
Men venter nok lige et par måneder, så koster det vel 100 kr. i typisk Ubisoft-stil.
0
JOEP
#3
Digital Foundry er kommet med deres tech-analyse:
– Switch 2 inherits Xbox Series S graphical compromises, and has further cuts
– No screen space reflections; sky-tinged reflections instead
– Water surface doesn’t react to player movement
– Overall environmental density takes a hit; things like little bushes and grasses are removed
– This has the largest impact at close to mid distance while faraway views are more comparable
– Trees tend to lod down a little more aggressively as well
– Virtualized geometry system appears to be retained
– Grasses can look a bit chunkier and less refined; more subdued animation
– Fewer obvious wind direction changes
– Seems to have some occasional clipping on player clothing not present on Xbox Series S
– Other cuts for texture resolution, shadows, pop-in, degraded cutscenes, depth-of-field, other feature level deficits from Xbox Series S
– Despite these changes, Switch 2 lands reasonably close to Xbox Series S
– Switch 2 file size just under half of the Xbox Series S version
– Switch 2 sometimes has a cleaner presentation than Xbox Series S for resolution
– Docked resolution is about 648p on average, but DLSS bumps that up
– Game targets 30 FPS and tends to hold this well
– Issue with frame pacing
– There are also some frame rate dips, particularly in Kyoto and other instances like combat instances
– More cuts made for handheld play such as higher pop-in and softer resolution
– Handheld resolution seems to be around 480p before DLSS increases that figure
– Performance seems to be better in portable mode, partially because of VRR support
– No screen space reflections; sky-tinged reflections instead
– Water surface doesn’t react to player movement
– Overall environmental density takes a hit; things like little bushes and grasses are removed
– This has the largest impact at close to mid distance while faraway views are more comparable
– Trees tend to lod down a little more aggressively as well
– Virtualized geometry system appears to be retained
– Grasses can look a bit chunkier and less refined; more subdued animation
– Fewer obvious wind direction changes
– Seems to have some occasional clipping on player clothing not present on Xbox Series S
– Other cuts for texture resolution, shadows, pop-in, degraded cutscenes, depth-of-field, other feature level deficits from Xbox Series S
– Despite these changes, Switch 2 lands reasonably close to Xbox Series S
– Switch 2 file size just under half of the Xbox Series S version
– Switch 2 sometimes has a cleaner presentation than Xbox Series S for resolution
– Docked resolution is about 648p on average, but DLSS bumps that up
– Game targets 30 FPS and tends to hold this well
– Issue with frame pacing
– There are also some frame rate dips, particularly in Kyoto and other instances like combat instances
– More cuts made for handheld play such as higher pop-in and softer resolution
– Handheld resolution seems to be around 480p before DLSS increases that figure
– Performance seems to be better in portable mode, partially because of VRR support
0
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Zone
#1