Skrevet af JOEP - 02-12-2019 19:20
Januar måned bød på masser af nye spil fra indie-udviklerne, da der blev sendt en Indie Highlights. Blandt de mere interessante spil var helt sikkert CrossCode, der allerede er ude til Steam, men hvor en Switch-version blev lovet i 2019. Nu hvor året er ved at være omme, og der stadig ingen udgivelse er, kommer det nok ikke som en overraskelse, at spillet er udskudt til 2020. Der er som et plaster på såret dog udsendt en lille video, hvor udviklerne gennemgår nogle af de nyheder, der er at finde i spillet:
#1 - JOEP
Level: 50 (Torizo)
02-12-2019 19:22
Fuld pressemeddelelse:Michael here from Deck13. Publisher of CrossCode and the folks who are porting the game to consoles. And yes, we’ve been reading your tweets. Your posts on reddit. Your messages on Facebook. The outcalls on Discord. And we’re pretty sure there have been some Tik Tok videos, too. And as promised via Twitter, we’ll talk about the state of the console versions a bit. Also Switch, yes.
First of all: We’re still working on it and we’re making really good progress. That being said, we hoped for a 2019 release earlier this year. And – as you can see – this did not work out as intended. We underestimated the amount of work a bit. Or, in other words, it became… complicated. Especially the performance became a major challenge. Lea would say: Why?
That’s why: CrossCode is written in HTML5. And that means that there is tons of JavaScript. And live compiling it in a Chromium Browser is causing security issues on consoles and is forbidden on most platforms as hackers could attack the hardware through that. So we had to find a solution. Which is basically an interpreter which translates the code but locks it up in a cage. That also means: We had a performance bottleneck. As the code was read by the interpreter and then translated into something the console would understand and then read by the console. It is like watching a movie in a movie in a livestream. Yet: We have it under control now. We’re still ironing out the last issues, fixing some broken bosses and quests (which also have to be interpreted which means the interpreter must be able to read them etc.). But we’re getting there.
More details can be found in this video, where Robert, who is working on the interpreter, is sharing some details: