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JOEP
JOEP
08/05/2026

Nintendo præsenterer salgstal for perioden april 2025 til marts 2026

Nintendo præsenterer salgstal for perioden april 2025 til marts 2026
Nintendo har i dag fremlagt salgstal for deres finansår 2026, der går fra og med april 2025 til marts 2026. Switch 2 har solgt 19,86 mio. enheder over hele perioden (17,37 mio. pr. december), og Nintendo forventer at sælge 16,50 mio. enheder det næste år. Switch er oppe på 155.92 mio. eksemplarer siden 2017, en stigning på beskedne 200.000 eksemplarer siden april. Switch-salget fordelte sig på

På software-siden er der solgt 1.528,14 mio. spil på Switch siden udgivelsen i 2017 og 48,71 mio (37,93 mio. pr. december) spil på Switch 2.

Du kan se salgstal for flere spil her, men listen er dog meget længere end den viste - det er blot disse spil, Nintendo selv fokuserer på:
Switch 2

Mario Kart World – 14,70 mio.
Donkey Kong Bananza – 4,52 mio.
Pokemon Pokopia – over 4 mio.
Pokemon Legends: Z-A – Nintendo Switch 2 Edition – 3,94 mio.
Kirby Air Riders – 1,87 mio.

Switch
Mario Kart 8 Deluxe – 71,08 mio.
Animal Crossing: New Horizons – 49,91 mio.
Super Smash Bros. Ultimate – 37,76 mio.
Zelda: Breath of the Wild – 33,84 mio.
Super Mario Odyssey – 30,50 mio.
Pokemon Scarlet / Violet – 28,28 mio.
Pokemon Sword / Shield – 27,16 mio.
Zelda: Tears of the Kingdom – 22,56 mio.
Super Mario Party – 21,32 mio.
New Super Mario Bros. U Deluxe – 18,96 mio.
Pokemon FireRed / LeafGreen – over 4 mio.
Tomodachi Life: Living The Dream – over 3,8 mio.

Nye spil på listen her er Pokémon FireRed / LeafGreen og Tomodachi Life: Living the Dream samt Pokémon Pokopia på Swithc 2.

I første kommentar til nyheden kan du se Nintendos officielle udmelding om disse ting.

Nintendo præsenterede i samme ombæring intentionen om at sætte prisen op på Switch 2-konsollen fra september måned. Det kan du læse mere om her.

Hvad mener du om disse tal?
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JOEP
08/05/2026
Officiel pressemeddelelse:
In the 2026 fiscal year (April 2025 to March 2026), Nintendo Switch 2 got off to a good start following its launch in June and global sales continued to grow after that. The March release of Pokémon Pokopia (see note) was a factor in driving further hardware sales toward the end of the fiscal year, helping sales volume reach 19.86 million units for the full term. Looking at software, Mario Kart World, which was released on the same day as the hardware, sold 14.70 million units, including bundle sales, and Donkey Kong Bananza, released in July, sold 4.52 million units. Pokémon Legends: Z-A – Nintendo Switch 2 Edition, released in October, sold 3.94million units of the packaged version. Unit sales of the downloadable versions of this title and other Nintendo Switch 2 Edition titles are counted in the sales of Nintendo Switch software. Nintendo Switch 2 software unit sales for the fiscal year reached 48.71 million units.

Hardware sales for Nintendo Switch totaled 3.80 million units, demonstrating a level of continued demand for the system, which entered its 10th year since launch in March. Looking at software, Pokémon Legends: Z-A posted sales of 8.85 million units, including sales of the downloadable version of Pokémon Legends: Z-A – Nintendo Switch 2 Edition, while Super Mario Galaxy 2, released in October, sold 2.76 million units, and Super Mario Galaxy, also released in October, sold 2.60 million units.

Given that consumers can play both Nintendo Switch 2 exclusive software and Nintendo Switch software with Nintendo Switch 2,titles such as Mario Kart 8 Deluxe and Nintendo Switch Sports, which were released for Nintendo Switch in previous fiscal years, have also shown stable sales. Also posting stable sales were evergreen titles with Nintendo Switch 2 Editions such as Super Mario Party Jamboree and Animal Crossing: New Horizons. Bolstered by these kinds of factors, Nintendo Switch software sales totaled 136.91million units.
Turning to the digital business for our dedicated video game platforms, digital sales totaled 407.6 billion yen, up 25.0% year-on-year, mainly due to an increase in sales of downloadable versions of packaged software.
In our IP related business, sales totaled 73.5 billion yen, down 9.7% year-on-year, mainly due to a decrease in movie-related revenue. The end result was overall sales of 2,313.0 billion yen, with sales outside of Japan of 1,778.1 billion yen accounting for 76.9% of the total, and operating profit of 360.1 billion yen. Ordinary profit totaled 542.1 billion yen, including 82.7 billion yen in share of profit of entities accounted for using equity method, interest income of 46.0 billion yen, and foreign exchange gains of 44.3 billion yen. Profit attributable to owners of parent totaled 424.0 billion yen, including a gain on sale of investment securities of 32.6 billion yen booked as extraordinary income.

[Note] This title is released and sold by The Pokémon Company in Japan, and by Nintendo outside of Japan.

Total assets increased by 406.7 billion yen compared to the previous fiscal year-end to 3,805.3 billion yen as of March 31, 2026,mainly due to increases in cash and deposits, and notes and accounts receivable-trade, despite a decrease in securities.

Total liabilities increased by 177.0 billion yen compared to the previous fiscal year-end to 850.1 billion yen mainly due to an increase in notes and accounts payable-trade, and income taxes payable.

Net assets increased by 229.7 billion yen compared to the previous fiscal year-end to 2,955.1 billion yen mainly due to an increase in retained earnings.

Nintendo Switch 2 got off to a good start following its launch in June 2025. We aim to maintain the momentum for the hardware and see it delivered together with software into the hands of a wide range of consumers. For Nintendo Switch 2, we plan to release Yoshi and the Mysterious Book in May, Star Fox in June, and Splatoon Raiders in July. We intend to work to expand our Nintendo Switch 2business by continuously introducing new titles while maintaining interest in previously released titles. Other software publishers also plan to release a range of titles.

For Nintendo Switch, Pokémon Champions was released in April, followed by the release of Tomodachi Life: Living the Dream. In addition, July will see the release of Rhythm Heaven Groove. We will strive to leverage the hardware installed base and rich software lineup to expand software sales, including sales of evergreen titles, and to maintain engagement.

Our financial forecast for next fiscal year is net sales of 2,050.0 billion yen, operating profit of 370.0 billion yen, ordinary profit of 430.0 billion yen, and profit attributable to owners of parent of 310.0 billion yen. Assumed exchange rates for the major currencies are150 yen per U.S. dollar, and 175 yen per euro
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