I januar måned afholdt Nintendo en stor Indie Highlights med masser af annonceringer, og blandt disse finder vi det stemningsfulde 2D-spil Inmost. Siden da har vi imidlertid ikke set noget til spillet, men det har ændret sig nu, hvor der er blevet udsendt en ny trailer for det, som du selvfølgelig kan se herunder:
Inmost er udkommet på Apple Arcade nu, men kommer til Steam og Switch snart.
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Kommentarer 3
JOEP
#3
Spillet er blevet fastsat til Q1 2020:
Hello everybody,
Alexey here, lead artist and designer at Hidden Layer Games. I just wanted to give you an update on how development of INMOST is coming along for PC.
After the release in Arcade, we received an incredible amount of warm, supportive and positive feedback from players, which Andriy and I couldn’t be more grateful for. After all, the most important thing that feedback can give us is the ability to make the game better for everyone. Shortly after launch we had a couple of important technical problems that we managed to solve within a few short hours, and now the game has rating 4.5 / 5 based on hundreds of reviews – and still growing!
We spent more than three years working hard to develop INMOST, and despite a very successful launch, we as developers always see hundreds of things that could be tweaked to make the experience better. Things like making the controls a little more comfortable, delivering a richer story, implementing smoother animations etc. may seem small, but the game itself is the sum of these things.
All this being said, we’ve decided to postpone the release on PC and Switch in order to give the players the best experience, and will now be releasing INMOST in Q1 of 2020.
It’s very exciting for us to know that we’re able to make these creative and technical changes thanks to a supportive publisher and supportive community, and we can’t wait to bring you INMOST!
Thank you,
INMOST team
Alexey here, lead artist and designer at Hidden Layer Games. I just wanted to give you an update on how development of INMOST is coming along for PC.
After the release in Arcade, we received an incredible amount of warm, supportive and positive feedback from players, which Andriy and I couldn’t be more grateful for. After all, the most important thing that feedback can give us is the ability to make the game better for everyone. Shortly after launch we had a couple of important technical problems that we managed to solve within a few short hours, and now the game has rating 4.5 / 5 based on hundreds of reviews – and still growing!
We spent more than three years working hard to develop INMOST, and despite a very successful launch, we as developers always see hundreds of things that could be tweaked to make the experience better. Things like making the controls a little more comfortable, delivering a richer story, implementing smoother animations etc. may seem small, but the game itself is the sum of these things.
All this being said, we’ve decided to postpone the release on PC and Switch in order to give the players the best experience, and will now be releasing INMOST in Q1 of 2020.
It’s very exciting for us to know that we’re able to make these creative and technical changes thanks to a supportive publisher and supportive community, and we can’t wait to bring you INMOST!
Thank you,
INMOST team
1
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Jonezy
#1