Team Sonic Racing får la...

Ugens Downloads - uge 20 ...

N-Tonight #6: Afholdes d....

Tetris 99 får DLC med ny...

Switch overhaler PS4 i Ja...

Super Mario Maker 2 har e...

Nintendo introducerer Nin...

Pokémon Rumble Rush anno...

Vi streamer Hollow Knight...

Vi streamer Hollow Knight...

Hvad spiller du nu? Hvor ...

Cuphead

Luigi's Mansion 3

Fortnite

Astral Chain

Nintendo på mobil

Feedback på ny side

Super Mario Maker 2

SteamWorld Quest

Dit seneste køb

Tilbudstråden

Solgt

S: super smash bros switc...

K: Wii U spil

S : 2 switch Spil

S: 30 Wii U spil

S: Starfox-samling & 3DS-...

K: Voez (Switch)

SOLGT: Diablo 3, Mario+Ra...

S: Super Mario 3D land og...

Pokemon Ranger Shadows of Almia (Nintendo DS)

Mario & Luigi: Superstar Saga + Bowsers Minions

Pixeline: Tåger over Talstrup (Nintendo DS)

Madden 10 (Wii)

N-club Juletema 2018

Super Smash Bros. Ultimate version 2.0.0 ude nu - Piranha Plant nu tilgængelig

Skrevet af JOEP - 30-01-2019 08:46

I går kom det frem, at vi ville få version 2.0.0 af Super Smash Bros. Ultimate i løbet af aftenen og natten, og søreme om det ikke holdt stik. Udover en masse små justeringer til spillet, så er den store nyhed her nok, at Piranha Plant nu er gjort spilbar, så hvis du ellers har registreret spillet på my.nintendo.com via Switch-menuen (eller bare købt spillet digitalt), så får du altså nu adgang til Piranha Plant. Det er sidste mulighed for registrering af koden i morgen, så du må se at skynde dig, hvis du ikke har indløst koden endnu.

Nedenfor kan du se alle de justeringer, der er på spillet generelt, og så følger en lang liste over ændringer til figurer.

Offline:


  • Det er nu muligt at spille op til fire spillere på Spirit Board
  • Flere spirits vil nu dukke op i Shop

Online:


  • Ændringer til udregningen af Global Smash Power

Generelt:


  • DLC-figuren Piranha Plant tilføjet
  • Et tryk på begge hoppe-knapper på én gang vil resultere i et kort hop
  • Retter et problem, hvor dine holdkammeraters KOs ville tælle ind under dine KOs i Team Attack
  • Balance-justeringer
  • Små gameplay-justeringer


Herunder følger så alle de ændringer, der er til de specifikke figurer:

  • Mario (DashAttack ): Adjusted launch angle.
  • Mario (FS Meter): Extended launch distance.
  • Donkey Kong (Forward Air Attack): Shortened the landing time after using the move.
  • Link (Up Air Attack): Shortened the landing time after using the move.
  • Link (Neutral Special): Extended the time from when the arrow is loosed to when it disappears.
  • Samus (Side Special): Extended the range of the missile and reduced the vulnerability when using the move in the air.
  • Samus (Down Special ): Reduced vulnerability.
  • Dark Samus (Down Special ): Reduced vulnerability.
  • Yoshi (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Kirby (Dash Attack): Increased power range and attack power while maintaining launch distance.
  • Kirby (Side Tilt Attack): Slightly reduced vulnerability and extended undamaged launch distance.
  • Kirby (Down Special ): Adjusted the super armor frames after using the move.
  • Pikachu (Grab Attack): Shortened hitstun time.
  • Luigi (Up Smash Attack ): Extended launch distance.
  • Luigi (Down Air Attack): Opponents on the ground will no longer suffer a meteor effect.
  • Luigi (Side Special): Reduced vulnerability.
  • Luigi (Down Special ): Extended launch distance.
  • Ness (Up Air Attack): Shortened the landing time after using the move.
  • Ness (Down Air Attack): Increased attack power and maintained launch distance.
  • Jigglypuff (Side Tilt Attack): Reduced vulnerability.
  • Jigglypuff (Down Tilt Attack): Extended launch distance.
  • Jigglypuff (Up Smash Attack ): Increased attack power of low-power zone.
  • Jigglypuff (Back Air Attack): Increased attack speed.
  • Jigglypuff (Forward Throw): Adjusted launch angle.
  • Jigglypuff (FS Meter): Extended launch distance.
  • Peach (Up Special): Shortened launch distance of repeated attacks.
  • Daisy (Up Special): Shortened launch distance of repeated attacks.
  • Bowser (Neutral Attack): Increased power.
  • Bowser (Side Tilt Attack): Increased power.
  • Bowser (Down Smash Attack): Extended launch distance.
  • Bowser (Up Special): Made it easier to hit multiple times.
  • Bowser (Final Smash & FS Meter): Crouching opponents will now be launched the same as standing opponents.
  • Ice Climbers (Basic Movements): Nana and Popo will follow each other more when separated.
  • Ice Climbers (Up Special): Made it easier to grab edges.
  • Sheik (Up Smash Attack ): Increased the first attack’s range.
  • Sheik (Down Smash Attack): Made it easier to hit multiple times.
  • Sheik (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Sheik (Up Air Attack): Shortened the landing time after using the move.
  • Sheik (Side Special): Reduced vulnerability.
  • Pichu (Grab Attack): Shortened hitstun time.
  • Ganondorf (Forward Air Attack): Shortened the landing time after using the move.
  • Ganondorf (Up Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Mewtwo (Dash Attack): Shortened the downtime from shielding.
  • Mewtwo (Side Tilt Attack): This move will now always launch forward.
  • Mewtwo (Up Special): Made it easier to grab edges.
  • Roy (Down Air Attack): Shortened the landing time after using the move.
  • Chrom (Down Air Attack): Shortened the landing time after using the move.
  • Chrom (Up Special): Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
  • Mr. Game & Watch (Forward Air Attack): Increased attack range.
  • Mr. Game & Watch (Down Air Attack): Shortened the landing time after using the move.
  • Pit (Final Smash & FS Meter): Crouching opponents will now be launched the same as standing opponents.
  • Zero Suit Samus (Side Smash Attack): Shortened the launch distance when the attack hits the middle of an opponent’s body.
  • Zero Suit Samus (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Zero Suit Samus (Up Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Zero Suit Samus (Down Special): Shortened the amount of time undamaged opponents are buried.
  • Wario (Down Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Snake (Up Tilt Attack): Extended the high-damage window.
  • Ike (Up Special): Shortened the meteor distance.
  • Charizard (Dash Attack): Increased attack power and extended launch distance.
  • Diddy Kong (Neutral Air Attack): Shortened the landing time after using the move.
  • Lucas (Up Tilt Attack): Added electrical damage.
  • Lucas (Neutral Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Lucas (Down Air Attack): Added electrical damage.
  • Lucas (Grab Attack): Added electrical damage.
  • Sonic (Side Tilt Attack): Made it easier to hit multiple times.
  • Sonic (Forward Air Attack): Shortened hitstun time.
  • Sonic (Back Air Attack): Reduced vulnerability when landing.
  • Sonic (FS Meter): Extended launch distance.
  • King Dedede (Side Special): Reduced the attack range of the moving Gordo.
  • Lucario (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Lucario (Neutral Special): Shortened hitstun time.
  • Lucario (FS Meter): Increased power.
  • R.O.B. (Side Special): Made it easier to hit multiple times.
  • Toon Link (Forward Air Attack): Shortened the landing time after using the move.
  • Toon Link (Back Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Mega Man (Side Tilt Attack): Special moves will not be activated when jumping and using Mega Buster.
  • Rosalina & Luma (Dash Attack): Made it easier to hit multiple times.
  • Rosalina & Luma (Up Tilt Attack): Extended launch distance for Luma’s Up Tilt Attack.
  • Rosalina & Luma (Down Tilt Attack): Extended the distance Luma moves forward.
  • Rosalina & Luma (Neutral Air Attack): Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
  • Rosalina & Luma (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Rosalina & Luma (Down Air Attack): Shortened the amount of time between the start of the move and the meteor effect.
  • Rosalina & Luma (Neutral Special): Reduced vulnerability when sending out and calling back Luma.
  • Rosalina & Luma (Up Special): Made it easier to grab edges.
  • Rosalina & Luma (Final Smash & FS Meter): Shortened the distance you can shift when the attack is making contact.
  • Little Mac (Neutral Air Attack): Shortened the landing time and the amount of time you cannot grab edges after using the move.
  • Little Mac (Up Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Greninja (Down Smash Attack): Increased the range of the inner attacks.
  • Greninja (Up Special): Can no longer move immediately when landing on a moving platform or slanted ground.
  • Mii Brawler (Flurry Attack): Increased attack range and shortened the opponent’s hitstun shuffle distance.
  • Mii Brawler (Up Smash Attack ): Extended the high-damage window and reduced the low-damage window.
  • Mii Brawler (Neutral Air Attack): Reduced vulnerability when landing after using the move.
  • Mii Brawler (Back Air Attack): Reduced vulnerability when landing after using the move.
  • Mii Brawler (Up Air Attack): Increased power.
  • Mii Brawler (Neutral Special): Increased power.
  • Mii Brawler (Neutral Special): Reduced vulnerability.
  • Mii Brawler (Side Special): Extended distance and increased speed.
  • Mii Brawler (Up Special): Made it easier to grab edges.
  • Mii Brawler (Down Special): Greatly increased damage to opponents’ shields.
  • Mii Brawler (Down Special): Extended launch distance of kick performed with extra input.
  • Mii Gunner (Forward Air Attack): Shortened the landing time after using the move.
  • Palutena (Neutral Air Attack): Shortened hitstun time.
  • Palutena (Up Special): Made it easier to grab edges.
  • PAC-MAN (Forward Air Attack): Shortened the landing time and the amount of time you cannot grab edges after using the move.
  • PAC-MAN (Down Air Attack): Shortened the landing time after using the move.
  • PAC-MAN (Neutral Special): Extended the time until you disappear after landing the attack.
  • Robin (Up Special): Increased the speed of the backwards edge-grab range detection.
  • Shulk (Forward Air Attack): Shortened the landing time and the amount of time you cannot grab edges after using the move.
  • Shulk (Up Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Duck Hunt (Neutral Special): Reduced vulnerability.
  • DuckHunt (Side Special): Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
  • Ryu (Neutral Attack): Opponents hit in the air will be launched, making it easier to hit them with the next hit.
  • Ryu (Forward Air Attack): Shortened the landing time after using the move.
  • Ryu (Down Tilt Attack): Can no longer jump immediately after using the move.
  • Ken (Neutral Attack): Opponents hit in the air will be launched, making it easier to hit them with the next hit.
  • Ken (Neutral Air Attack): Shortened the landing time after using the move.
  • Ken (Forward Air Attack): Shortened the landing time after using the move.
  • Ken (Down Tilt Attack): Can no longer jump immediately after using the move.
  • Cloud (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Cloud (Down Special): Increased the range of Finishing Touch at the beginning of the move.
  • Corrin (Neutral Air Attack): Shortened the landing time after using the move.
  • Corrin (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Corrin (Up Air Attack): Shortened the landing time after using the move.
  • Bayonetta (Neutral Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Inkling (Neutral Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Inkling (Side Special): Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
  • Ridley (Neutral Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Ridley (Forward Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Ridley (Down Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Ridley (FS Meter): Increased power.
  • King K. Rool (Neutral Special): Shortened the length of the vacuum effect.
  • King K. Rool (Up Special): Reduced the range of the attack.
  • King K. Rool (Downward Throw): Shortened the amount of time undamaged opponents are buried.
  • Isabelle (Neutral Air Attack): Shortened the landing time and the amount of time you cannot grab edges after using the move.
  • Incineroar (Up Smash Attack ): Extended launch distance.
  • Incineroar (Up Air Attack): Shortened the amount of time you cannot grab edges after using the move.
  • Incineroar (Down Air Attack): Shortened the landing time after using the move.
  • Incineroar (Up Throw): Extended launch distance.
  • Incineroar (Up Special): Extended vertical and horizontal distance.


En vigtig ting at sige er, at det forlyder, at det at spille som Piranha Plant i All-Star Mode kan ødelægge dit save game i spillet, så lad være med det!



Hvad tænker du om ændringerne? Hvad synes du om Piranha Plant?

0
1ups givet

Kommentarer:

#1 - Nemy

Level: 24 (Whomp)

30-01-2019 10:30

Nice og fedt med så mange balance twists! De må gerne lige fikse den korrupte save file ting Smiley
0
1ups givet

#2 - martinmartin

Level: 11 (Octorok)

30-01-2019 14:12

Det er spændende, at de patcher det så meget. Jeg ved ikke, om jeg vil mene det udelukkende er en god ting. Jeg glæder mig dog til at prøve Piranha Plant.
0
1ups givet

#3 - Andreas Tarding

Level: 16 (Space Pirate)

30-01-2019 21:49

Hmm. Jeg har fulgt alle procedurerne for at aktivere Piranha Plant, inkl. at få koden tilsendt, indtaste den på eShoppen, og få bekræftet, at min kode er aktiveret - og selvf. opdateret spillet til 2.0 her.

Alligevel er den ikke synlig i rosteret - Den skal antageligvis unlockes på samme måde, som de øvrige fightere? Altså i de tilfældige "ticks" efter hvert 10. minuts gameplay?

Edit: All right - det virkede med "Redownload"-menuen på eShoppen - dog.
0
1ups givet

#4 - JOEP

Level: 45 (Stone Talus)

30-01-2019 21:50

Har du startet spillet med samme profil, som du har redeemet koden med? Så vidt jeg kan se skal du ikke foretage dig noget andet end at opdatere spillet.
0
1ups givet

#5 - Andreas Tarding

Level: 16 (Space Pirate)

30-01-2019 22:12

Jo, det havde jeg - det var vist blot en netværksfejl, hvor konsollen kun havde downloadet visse ting - altså kun opdateringen, og ikke DLC, i det her tilfælde. Men tak for omtanken Smiley
0
1ups givet

#6 - Alpha sapphire

Level: 15 (Geega)

01-02-2019 09:56

hold da kæft piranha plant er sjov ser frem til at dele nogle bank ud med den til næste smash live stream Smiley
0
1ups givet