Underligt nok var et af de helt store højdepunkter ved Gamescom Opening Night Live for en måned siden annonceringen af The Witcher III Wild Hunt Remastered, der bringer ny grafik og nye gameplay-elementer ind i det efterhånden aldrende spil. I dag er den nye udgave så kommet til Switch 2, og i den forbindelse er der udsendt en ny trailer, som ses her:
Har man allerede spillet, digitalt eller fysisk, er det gratis at opgradere til Remastered-udgaven. Ellers skal du slippe 399 kr. for Switch 2-udgaven.
Har du allerede planlagt at tage på nye eventyr i The Witcher III Wild Hunt?
Læs videre
The Witcher III Wild Hunt Remastered kommer til Switch 2 den 29. september - ny udvidelse afsløret
25/08/2026
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Kommentarer 5
KJ85
#3Så er opdateringen ude - det kræver lige en gigantisk download, først fra hovedspillet, og så skal selve Remastered så hentes.
Så frem med SD-kortene!
Så frem med SD-kortene!
Ja, først skal cartridge i maskinen og en opdatering på 11,1 GB hentes ned, Dernæst er der et nyt menupunkt i; "available now on Switch 2", som tager dig til eShop, hvor den ny version står til at være gratis. Denne fylder så 48,5 GB.
Har med et eksemplar lånt på biblioteket nu fået Remastered gratis på både min egen og min brors Switch 2
1
JOEP
#4
Digital Foundry har analyseret spillet og er kommet frem til følgende:
– 55.5GB on Switch 2 vs. 39.1GB for Switch 1
– Higher quality assets on Switch 2
– Texture asset resolution is improved
– Pre-rendered cutscenes have higher bit rate endcodes
– Remaster largely handled by CD Projekt Red with some help from Virtuos
– No raytracing on Switch 2
– Does have reworked lighting, upgraded physically based textures, and new shading for grass and vegetation
– Also has quality of life improvements, new combat systems, skill tree menus, and Joy-Con mouse/gyro controls
– Switch 1 ran at dynamic 720p docked/540p handheld with CDPR’s anti-aliasing
– The Witcher 3 Remastered Switch 2 docked resolution is dynamic 540p to 1080p range
– DLSS seems to resolve to final 1080p target
– 360p to 720p range when in handheld mode
– 720p target with DLSS
– Same visual settings whether played docked or portable
– Lower resolution does impact screen space reflections and depth of field in cutscenes
– Switch uses more precise ambient occlusion setting compared to Switch 1
– Local lights now cast dynamic shadows to the environment
– Switch 2 improves on LODs for foliage and geometry, meaning less visual pop in
– The Witcher 3 Remastered has new lighting system, new grass elements and materials, and reworked color grading
– 40 FPS cap in docked and portable play
– This only works if you’re outputting to a 120hz display
– 60hz caps at 30 FPS instead
– 40 FPS cap works well in broad open areas and less demanding areas, but not sustainable overall
– Switch 1 was capped at 30 FPS, but often delved into the 20s and even under that
– It’s advised to play on Switch 2 at 30 FPS, since it’s stable at that cap
– Higher quality assets on Switch 2
– Texture asset resolution is improved
– Pre-rendered cutscenes have higher bit rate endcodes
– Remaster largely handled by CD Projekt Red with some help from Virtuos
– No raytracing on Switch 2
– Does have reworked lighting, upgraded physically based textures, and new shading for grass and vegetation
– Also has quality of life improvements, new combat systems, skill tree menus, and Joy-Con mouse/gyro controls
– Switch 1 ran at dynamic 720p docked/540p handheld with CDPR’s anti-aliasing
– The Witcher 3 Remastered Switch 2 docked resolution is dynamic 540p to 1080p range
– DLSS seems to resolve to final 1080p target
– 360p to 720p range when in handheld mode
– 720p target with DLSS
– Same visual settings whether played docked or portable
– Lower resolution does impact screen space reflections and depth of field in cutscenes
– Switch uses more precise ambient occlusion setting compared to Switch 1
– Local lights now cast dynamic shadows to the environment
– Switch 2 improves on LODs for foliage and geometry, meaning less visual pop in
– The Witcher 3 Remastered has new lighting system, new grass elements and materials, and reworked color grading
– 40 FPS cap in docked and portable play
– This only works if you’re outputting to a 120hz display
– 60hz caps at 30 FPS instead
– 40 FPS cap works well in broad open areas and less demanding areas, but not sustainable overall
– Switch 1 was capped at 30 FPS, but often delved into the 20s and even under that
– It’s advised to play on Switch 2 at 30 FPS, since it’s stable at that cap
1
6 dage siden
Ja det er sgu en ret smart finte, I har fundet ud af - at nærmest få spillet helt graaatus! 😃
0
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JOEP
#1Så frem med SD-kortene!