For første gang i adskillige år rammer et Indiana Jones-spil en Nintendo-konsol. Det drejer sig om Indiana Jones and the Great Circle, som udkom på øvrige platforme forrige år, men finder altså vej til Switch 2 i dag. Spillet udkommer fysisk med hele spillet på kassetten, og kan ellers købes på eShop for 519 kr. og i forbindelse med udgivelsen er der udsendt en ny trailer, som ses her:
Sammen med spillet er den seneste udvidelse af historien, The Order of Giants, også udkommet på Switch 2.
Har du planer om at samle Indiana Jones and the Great Circle på Switch 2, eller har du allerede prøvet spillet af?
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Kommentarer 3
Jonezy
#2
Det er købt og kæresten er overtalt til at komme med på et Indy ride de næste par uger.
0
JOEP
#3
Digital Foundry har været inde og kigge på spillet på Switch 2, og herunder er deres fund:
– Targets 30 FPS instead of 60
– Screen space reflections kept in place for the Switch 2 port
– Contact shadows retained as well
– Ray traced global illumination is intact
– RTGI matches the series S, and in some situations, slightly exceeds it
– Variable rate shading included to help maintain the frame rate, which adaptively compresses portions of detail within a frame
– Unique CPU optimizations included
– The team spent a lot of time looking into compression systems for textures, audio, and save files
– Switch 2 textures match Xbox Series S without the high-quality texture pack installed
– Indiana Jones and the Great Circle has dynamic 540p to 1080p resolution when docked with DLSS
– Portable mode is 360p to 720p with DLSS
– Resolution is better compared to Xbox Series S overall
– Switch 2 is weaker with aliasing
– Engine’s feature set is intact on Switch 2
– Switch 2 shadow quality is a drawback
– This is reduced further in portable mode
– Object quality also dropped on Switch 2
– Switch 2 makes some extra compromises with draw distances such as more aggressive geometry pop-in
– Lower LODs while playing in portable mode
– Indiana Jones and the Great Circle frame rate drops in cutscenes
– When you start engaging with multiple enemies in the Vatican and start sprinting between areas quickly, the frame rate can go down to the mid 20s
– Screen space reflections kept in place for the Switch 2 port
– Contact shadows retained as well
– Ray traced global illumination is intact
– RTGI matches the series S, and in some situations, slightly exceeds it
– Variable rate shading included to help maintain the frame rate, which adaptively compresses portions of detail within a frame
– Unique CPU optimizations included
– The team spent a lot of time looking into compression systems for textures, audio, and save files
– Switch 2 textures match Xbox Series S without the high-quality texture pack installed
– Indiana Jones and the Great Circle has dynamic 540p to 1080p resolution when docked with DLSS
– Portable mode is 360p to 720p with DLSS
– Resolution is better compared to Xbox Series S overall
– Switch 2 is weaker with aliasing
– Engine’s feature set is intact on Switch 2
– Switch 2 shadow quality is a drawback
– This is reduced further in portable mode
– Object quality also dropped on Switch 2
– Switch 2 makes some extra compromises with draw distances such as more aggressive geometry pop-in
– Lower LODs while playing in portable mode
– Indiana Jones and the Great Circle frame rate drops in cutscenes
– When you start engaging with multiple enemies in the Vatican and start sprinting between areas quickly, the frame rate can go down to the mid 20s
0
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JOEP
#1