Interviewet, der blev refereret til, lød sådan her:
[citat]Wired: It’s also tough to ignore the success of the Wii at this point. Do you guys have any plans to be in that space?
Rein: Hey, we’re in that space! Red Steel, Splinter Cell — those use our previous engine technology. But it’s not in our plans to bring Unreal Engine 3 to the Wii. It’s really designed for next-gen, high-definition.[/citat]
Dette medførte en del snak på forums rundt omkring. RMS fra Go Nintendo var blandt dem, der skrev denne nyhed. Da han gik ind på GameSpot i går, så han imidlertidig, at de havde en anden quote fra samme interview. Efter at have gået tilbage til Wired fandt RMS ud af, at den første del af interviewet, som mange henviste til, kun var et uddrag af det samlede interview.
Spørgsmålet og dets svar i deres fulde længde lyder:
Wired: It’s also tough to ignore the success of the Wii at this point. Do you guys have any plans to be in that space?
MR: Hey, we’re in that space! Red Steel, Splinter Cell — those use our previous engine technology. There’s a Brothers in Arms game as well. there will be quite a few games on the Wii that we get a little involvement from us. But it’s not in our plans to bring Unreal Engine 3 to the Wii. It’s really designed for next-gen, high-definition. One of our licensees has been porting it, and they might be successful at that, and that would be great if they do it. It’s doable, but not something that we’re going to focus on.
MR: Hey, we’re in that space! Red Steel, Splinter Cell — those use our previous engine technology. There’s a Brothers in Arms game as well. there will be quite a few games on the Wii that we get a little involvement from us. But it’s not in our plans to bring Unreal Engine 3 to the Wii. It’s really designed for next-gen, high-definition. One of our licensees has been porting it, and they might be successful at that, and that would be great if they do it. It’s doable, but not something that we’re going to focus on.
Så hvad får vi ud af dette her? Der er allerede en udvikler, der eksperimenterer med at omskrive Unreal 3 Enginen, så den kan bruges til Wii. Om det lykkes, ved vi ikke endnu. Derudover supporter det også rygtet om, at Brothers in Arms er på vej til Wii.
RMS søgte videre omkring dette og fandt dette i en artikel hos IGN fra 3. januar:
Insiders claim that Gearbox was at one point experimenting with Unreal Engine 3 and attempting to create a dumbed-down version that would run on Wii. Unfortunately, we have been unable to confirm the accuracy of those rumors.
Gearbox er sjovt nok firmaet, der udvikler Brothers in Arms, så måske er der mere sandhed i dette, end man måske lige lægger mærke til. Vi håber og krydser fingre.