Skrevet af Bo130 - 08-02-2014 06:03
Lige siden Game Boy i slutningen af 80’erne har Nintendo haft fokus på to markeder samtidig, nemlig det håndholdte og det stationære. Efterfølgende har disse været adskilte med enkelte undtagelser, så som Game Boy Player, Transfer Pak, GC-GBA-opkobling og mulighed for at hente demoer ned til Nintendo DS-spil via sin Wii.
Det er kun et år siden Nintendo slog deres R&D (Research & Development)-afdeling for håndholdte og konsoller sammen, hvilket skyldes at der ikke længere er særlig stor forskel i udfordringerne man finder på de to markeder. I starten af måneden var Iwata inde på det med snak om en fremtid med kun ét marked og idéen om at Wii U og Nintendo 3DS skulle fungere mere som brødre fremover. I samme omgang udtalte han følgende.
Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.
Hvis Nintendo ønsker dette har de to veje at gå, og lad os se lidt nærmere på dem.
1) De kan gøre som Apple og sørge for at have en fælles spilbase.
2) De kan lave en hybrid-konsol, som både fungerer som en håndholdt og som en stationær. Dette har man allerede forsøgt sig lidt med i form af at man kan få hele ens Wii U-spiloplevelse ned mellem sine hænder, men der mangler stadig en del førend det har de samme egenskaber som en almindelig håndholdt.
Hvilken af de to løsninger foretrækker I? Er løsningen på Nintendos problem i virkeligheden en helt anden og de skal bare fortsætte med at have foden inde i to markeder?
#1 - O-train
Level: 35 (Lakitu)
08-02-2014 13:12
1. Nu har jeg ikke oplevet så meget sammenspil mellem de stationære og håndholte Nintendo konsoller - umiddelbart tror jeg de fleste folk vil sige Four Swords, men personligt har jeg kun brugt Pokémon Box Det var dog også fantastisk dengang, da der jo ikke var noget der hedder Pokémon Bank (... Ja det var dengang jeg var ung!) - Det var i hvert fald fedt at tage sine Colesseum Pokémons til Ruby/Sapphire#2 - KJ85
Level: 58 (Tektite)
08-02-2014 13:25
Den her diskussion kan vist have godt af, at have hele spørgsmålet og svaret fra Q&A-sessionen i stedet for blot et uddrag af det:Q: You have explained your concern about users being divided by hardware. Currently, you have both a handheld device business and a home console business. I would like to know whether the organizational changes that took place last year are going to lead to, for example, the integration of handheld devices and home consoles into one system over the medium term, or a focus on cost saving and the improvement of resource efficiency in the medium run. Please also explain if you still have room to reduce research and development expenses.
Iwata: Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.
For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
Det handler altså lagt hen af vejen om arkitekturen, og ved at ensrette den vil Nintendo opnå muligheden for at levere hurtige ports fra håndholdt til stationær (eller omvendt) i tørkeperioder for nyt software.
#3 - Thetof91
Level: 30 (Blooper)
09-02-2014 10:57
Jeg synes de spil der sådan udkommer på begge som fx Super Smash Bros.. Der burde være muligt at kun skulle købe det en gang eller evt at hvis man har det til den ene kan man lige betale et lille ekstra beløb for at få på den anden konsol...#4 - Bo130
Level: 38 (Tatori)
11-02-2014 22:28
For at tage fat i nogle af de ting der er blevet kommenteret og jeg nævnte i oplægget:#5 - ThePatrickBay
Level: 33 (Hammer Bro)
12-02-2014 10:38
Bo130 skrev:
jeg kan se hvorfor Pokémon er mere populært på de håndholdte.
Det har jeg aldrig kunnet se. Jeg kan bedre li' at spille på konsol og så få det op på en god stor skærm, i stedet for at spille på en lille bitte skærm. Da jeg var mindre, spillede jeg altid PKMN Red/Blue på min N64 igennem Transfer Pak, fordi jeg så ikke behøvede at se på den lille skærm på GBC. Det var kun, når jeg skulle nogle steder, at jeg spillede det på GBC.
Bo130 skrev:
Jeg elsker et fedt grafisk design, men om selve grafikken er realistisk (eller hvad der ellers gør at den er god) rager mig som en høblomst. Giv mig VVVVVV over Call of Duty til hver et tidspunkt.
Jeg har det delvist sådan. Jeg bliver meget let imponeret over god grafik, men det går hurtigt over, når jeg først kommer i gang med spillet. Når jeg først er i gang med spillet, er det udelukkende gameplayet, der betyder noget for mig, og der vil VVVVVV uden tvivl holde længere tid hos mig end CoD.