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Salgstal for perioden april 2021-marts 2022 fremlagt

Skrevet af JOEP - 10-05-2022 21:51

Nintendo har netop fremlagt årsregnskab for perioden, der løber fra 1. april 2021 til 31. marts 2022, hvor de finansielle resultater for firmaet bliver præsenteret. Nintendo har nu opnået at sælge hele 107.65 mio. Switch-konsoller siden udgivelsen, hvoraf de 23.06 mio. blev solgt i peridoen. Fordelen af salgstallene er som følger:

- Standard Switch: 13.56 mio.
- Switch OLED: 5.80 mio.
- Switch Lite: 3.70 mio.

4.01 mio. konsoller blev der solgt i det seneste kvartal, der går fra januar til marts. I løbet af året nedjusterede Nintendo det forventede salgstal pga. corona og chip-mangel, hvormed Switch lige præcis sneg sig op over de forventede 23 mio. solgte konsoller i året. Næste år forventer de at sælge 21 mio. konsoller, igen nedjusteret pga. chipmangel.

På software-siden har Nintendo præsteret at sælge 235.06 mio. spil i finansåret, hvilket er ca. 5 mio. flere end sidste år, og det bringer det totale salg op på 822.18 mio. Herunder kan du se en liste over de spil på Switch, som har passeret 1 mio. solgte eksemplarer:

– Mario Kart 8 Deluxe – 45.33 million
– Animal Crossing: New Horizons – 38.64 million
– Super Smash Bros. Ultimate – 28.17 million
– Zelda: Breath of the Wild – 26.55 million
– Pokemon Sword / Shield – 24.27 million
– Super Mario Odyssey – 23.50 million
– Super Mario Party – 17.78 million
– Pokemon Brilliant Diamond / Shining Pearl – 14.65 million
– Pokemon: Let’s Go, Pikachu / Eevee – 14.53 million
– Ring Fit Adventure – 14.09 million
– New Super Mario Bros. U Deluxe – 13.31 million
– Splatoon 2 – 13.30 million
– Pokemon Legends: Arceus – 12.64 million
– Luigi’s Mansion 3 – 11.43 million
– Super Mario 3D World + Bowser’s Fury – 9.43 million
– Mario Party Superstars – 6.88 million
– Clubhouse Games: 51 Worldwide Classics – 4.22 million
– Zelda: Skyward Sword HD – 3.91 million
– Metroid Dread – 2.90 million
– Kirby and the Forgotten Land – 2.65 million
– New Pokemon Snap – 2.40 million
– Mario Golf: Super Rush – 2.35 million
– Miitopia – 1.68 million
– Big Brain Academy: Brain vs. Brain – 1.59 million
– WarioWare: Get It Together! – 1.27 million
– Game Builder Garage – 1.06 million


Af nye spil på listen ift. sidst er Kirby and the Forgotten Land og Pokemon Legends: Arceus, der begge er nye udgivelse i perioden. Salgstallene for Kirby and the Forgotten Land er taget blot en uge efter udgivelsen.

Du kan i første kommentar til nyheden her læse Nintendos egen investor-meddelelse.

Hvad siger du til disse tal?

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Kommentarer:

#1 - JOEP

Level: 48 (Magikoopa)

10-05-2022 21:51

The Nintendo Switch business this fiscal year (April 2021 to March 2022) saw the October 2021 launch of Nintendo Switch – OLED Model and strong hardware sales in each region. Growth in sales of Nintendo Switch, Nintendo Switch – OLED Model and Nintendo Switch Lite demonstrated a good balance between each of the three individual models, and as a result of stable performance among the overall hardware lineup, final sales totaled 23.06 million units. Whereas the March 2020 release of Animal Crossing: New Horizons was a major driver of hardware sales last fiscal year, sales this fiscal year were affected by shortages of semiconductor components and other parts, resulting in a 20.0% decrease year-on-year.

Looking at software, among titles released this period, Pokémon Brilliant Diamond and Pokémon Shining Pearl sold a combined 14.65 million units and Pokémon Legends: Arceus sold 12.64 million units, marking sales of more than 10 million units for each. In addition, Mario Party Superstars sold 6.88 million units, and The Legend of Zelda: Skyward Sword HD sold 3.91 million units. Titles released in previous fiscal years also continued to perform well, with Mario Kart 8 Deluxe selling 9.94 million units (for cumulative sales of 45.33 million units) and Animal Crossing: New Horizons selling 6.01 million units (for cumulative sales of 38.64 million units). Sales of titles from other software publishers grew as well, and when combined with those published by Nintendo, a total of 39 titles sold over one million units during this period. As a result, software sales grew 1.8% year-on-year to 235.07 million units, making it the highest annual software sales figure ever posted for a Nintendo platform to date.

Turning to the dedicated video game platform digital business, sales were strong for Nintendo Switch downloadable versions of packaged software. Sales also grew for add-on content, including Animal Crossing: New Horizons – Happy Home Paradise and Mario Kart 8 Deluxe – Booster Course Pack. In addition, sales of download-only titles and sales related to Nintendo Switch Online also performed well, contributing to digital sales of 359.6 billion yen (an increase of 4.5% year-on-year).

For the mobile business, many consumers continued to enjoy our applications, and combined with a steady stream of royalty income, the resulting mobile and IP related income totaled 53.3 billion yen (a decrease of 6.5% year-on-year).

As a result, net sales reached 1,695.3 billion yen, with overseas sales of 1,336.4 billion yen accounting for 78.8% of the total. Operating profit came to 592.7 billion yen, ordinary profit was 670.8 billion yen, and profit attributable to owners of parent totaled 477.6 billion yen.

Regarding Nintendo Switch, we will continue to convey the appeal of all three hardware models to maintain a high level of sales momentum and expand the install base. As for software, along with the release of Nintendo Switch Sports in April, we have planned the global releases of Xenoblade 3 (July) and Splatoon 3 (September). In addition, the latest entries in the Pokémon series, Pokémon Scarlet and Pokémon Violet, are slated for release in late 2022. Other software publishers also plan to release a wide variety of titles, and we will work to strengthen sales through the combination of existing popular titles and a continuous stream of new titles.

Through these initiatives, we expect to see results of 1,600.0 billion yen in net sales, 500.0 billion yen in operating profit, 480.0 billion yen in ordinary profit, and 340.0 billion yen in profit attributable to owners of parent during the next fiscal year.

If COVID-19 interferes with production or transportation in the future, this might impact the supply of products. Other
unpredictable risks to the development and marketing of products and services also continue to exist.

In addition, the production of products might be affected by obstacles to the procurement of parts, such as the increase in global demand for semiconductor components. The consolidated earnings forecast is based on the premise that we will be able to secure the parts needed for the manufacture of products in line with our sales plans.

The Nintendo group will take the necessary measures and continue business operations to provide an environment in which consumers can continue to enjoy Nintendo products and services.


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#2 - JOEP

Level: 48 (Magikoopa)

10-05-2022 21:55

Så er der også denne interessante tweet:



Det mest oplagte her er en OLED Lite. Men internettet mener selvfølgelig, at der er tale om en Switch Pro eller Switch 2, selvom det synes usandsynligt oven på Nintendos problemer med chip-manglen.
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#3 - Andreas Tarding

Level: 17 (Deku Baba)

11-05-2022 14:23

JOEP skrev:
Det mest oplagte her er en OLED Lite. Men internettet mener selvfølgelig, at der er tale om en Switch Pro eller Switch 2, selvom det synes usandsynligt oven på Nintendos problemer med chip-manglen.


Ja, det er ret sjovt, når der rent faktisk viser sig mønstre i PR-sproget - eller, som nogen beskrev om et andet firma, det kan næsten sammenlignes med kremlinologi, at tyde kommunikationen fra større firmaer, når der foregår "torvtrækkeriet" mellem investorerne, der forsøger at grille dem, og lederne, der både skal virke imødekommende, og samtidig gardere forretningsplanerne så meget som muligt Smiley

Mht. Switch 2 (som det vel ender med nu), er hele tech-verdenen jo i en slags "forlænget Covid-nedlukning", siden chip shortage-problemerne jo stadig også plager eks. Sony og Microsoft. Det er jo alternative tider, i hvert fald. Smiley Angiveligt er selve planlægningsfasen jo meget langt henne, (som det jo altid er - konsoller bliver jo udviklet over hele forgængerens livscyklus) og de hænger simpelthen udelukkende på, at udviklerpartnerne formår at holde deres munde lukket, omkring de opgraderede development kits, der jo så er i begrænset omløb.

Sandsynligvis er det jo kun den "aller-tætteste cirkel" af udviklere, der overhovedet er up-to-speed på udstyret - eks. Monolith, med deres større rolle på Zelda-spillene. Det bliver jo spændende, om det lykkes nogen at reelt lække ét eller andet - det ér sket kortvarigt før, primært fra vestlige partnere, herunder med Wii U's opdaterede controller tilbage i 2012, men det var alligevel kort før afsløringen.

De investerer tydeligvis (og vel forståeligt) mere i corporate secrecy og anti-piracy, end i onlinetjenester for brugerne, i hvert fald. Smiley

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