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Time Magazine afslører WarioWare Wii!

Skrevet af BonusNinja - 07-05-2006 22:08

Time Magazine har fået lov til at prøve Nintendos Wii-konsol, og de er i denne forbindelse også så heldige at kunne afsløre hele to nye spiltitler, nemlig WarioWare og et endnu unavngivet tennisspil til Wii!

WarioWare til Wii indeholder selvfølgelig en masse skøre minispil, som skal klares på få sekunder. Man skal bl.a. bruge Wii-controlleren til at smække fluer, dreje nøglen i et nøglehul, fange en fisk, køre i bil, sautere grøntsager, balancere en kost på sin udstrakte hånd og endda danse hula-dans.

Efter at Time Magazine afprøvede WarioWare, fik de afprøvet The Legend of Zelda: Twilight Princess. Wii-controlleren blev brugt til at skyde med bue og pil, sværdkamp og til at fiske. Derefter gik turen til et tennisspil til Wii. Ganske simpelt, bruger man Wii-controlleren som en tennisketcher, og det er ganske naturligt at lave lobs og baghåndsslag.

Vi har her et uddrag fra artiklen i Times Magazine, hvor der også bliver snakket lidt om Madden til Wii:

Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendo's new hardware. He sees the controller from the auteur's perspective, as an opportunity but also a huge challenge. "Our engineers now have to decipher what the user is doing," he says. "'Is that a throw gesture? Is it a juke? A stiff arm?' Everyone knows how to make a throwing motion, but we all have our own unique way of throwing." But consider the upside: you're basically playing football in your living room. "To snap the ball, you 'snap' the remote back toward your body, which hikes the ball," Schappert says. "No buttons to press, just gesture a hiking motion, and the ball's in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing you've ever experienced."

"But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don't listen to your customers. The hard-core gaming community is extremely vocal--they blog a lot--but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. "[Wii] was unimaginable for them," Iwata says. "And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds."

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Kommentarer:

#1 - GoOby

Level: 11 (Octorok)

07-05-2006 22:12

w00t, w00t!11!1 Smiley
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#2 - river_rage

Level: 1 (Goomba)

07-05-2006 22:21

Det lyder rigtig cool!

Men er vi ikke enige om at Wario er Marios fætter? Det mener jeg da at have læst i et (æld)gammelt nintendo magasin
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#3 - OMGWTF

Level: ()

07-05-2006 22:24

bare det var mig
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#4 - BonusNinja

Level: 5 (Cheep)

07-05-2006 22:25

Tennis til mig!!! Damn, hvor jeg glæder mig nu! Smiley
@ river_rage, jeg kender ikke lige den officielle historie, men jeg mener da også at han er Marios fætter, og WaLuigi er Luigis fætter. (?)
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#5 - Andreas

Level: 1 (Goomba)

08-05-2006 07:19

"...fik de afprøvet The Legend of Zelda: Twilight Princess. Wii-controlleren blev brugt til at skyde med bue og pil, sværdkamp og til at fiske..." Smiley !!

Sværdkamp!!, savle... savle...
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#6 - Zøvnig

Level: 20 (Moblin)

08-05-2006 10:48

Det der er nok til at fp mig til at glæde mig endnu mere!!! Kæft det lyder fedt Smiley
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#7 - Ruzz

Level: 1 (Goomba)

08-05-2006 13:41

YAY Wario Ware!
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