Skrevet 11-10-2011 16:10 - Redigeret 24-03-2013 22:09
.#571 - Skrevet 06-01-2012 13:09
Jonas skrev:
Har ikke noget imod Superguide, da man ikke er tvunget til at bruge det, men det føles nogen gange som om, spiller prøver at håne en, når man dør for mange gange
"Nå, er du ikke så god? Se så her, nu skal jeg vise dig, hvordan man gør"
This. Plus at det virker som om spillene nogle gange ikke har tillid til at spilleren gider at forsøge særlig mange gange så hurtigt som guiden pludselig kan dukke op.
Har vist sagt før at jeg er mere fan af en simpel level skipping som er tilgængelig fra starten.
Men altså som sådan betyder det ikke noget, nej.
#572 - Skrevet 06-01-2012 15:00
det er da fuldstændig ligegyldig hvornår den kommer frem. Der er jo ingen der tvinger jer til at bruge det. jeg kæmper da videre hvis jeg får den frem. Og det har jeg da fået nogle gange i SM3DL#573 - Skrevet 15-01-2012 15:37
Indtryk efter at være cirka halvvejs i Special Worlds:#574 - Skrevet 15-01-2012 16:52
Skulle man MÅSKE ha' lavet en lille spoiler alarm ??#575 - Skrevet 15-01-2012 16:55 - Redigeret 15-01-2012 16:55
***SPOILER***#576 - Skrevet 28-01-2012 22:47
Efter lige at være gået igennem mine streetpasses fra meet'n'game er jeg kommet op på 314 star coins... Er der overhovedet en grænse for hvor mange man kan få?#577 - Skrevet 05-02-2012 22:37
Nintendo hints at paid Super Mario 3D Land DLC
Nintendo boss Satoru Iwata has hinted that paid Super Mario 3D Land DLC could be incoming.
Speaking during an investor Q&A last week, Iwata discussed strategies for ensuring its games remained strong sellers long after launch.
He argued that offering customers the opportunity to purchase new levels for Super Mario 3D Land would not only bring in revenue from the DLC purchase itself, but would also keep gamers talking about the title, in doing so encouraging more people to buy it.
"In this fiscal year, we are in the transitional phase of platforms when a new platform has not penetrated well and even the software with the most potential for the platform can only sell as much as the number of hardware systems sold so far," he said.
"In other words, however, such software could sell for a long time to come. For instance, we anticipate that Super Mario 3D Land and Mario Kart 7 will bring in a substantial profit in the next fiscal year and the year after that.
"On the other hand, we will be able to do various things in the field of digital business. Up until now, once consumers who had bought a game got tired of it, they would never play it and it would never draw public attention again. Even if the game had the sales potential to other new consumers, they rarely actually bought it because the consumers who already had bought it would never talk about it again and the game would be considered an old one.
"Having said that, what if we could provide add-on content through the network? As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages.
"This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it."
Iwata offered Wii Fit Plus as another example. Whereas it was originally released as a retail-only product, in the future such an expansion could be offered as a digital download.
"Under the current network environment, we might be able to provide such upgrades to consumers through the network as opposed to just providing the content in a disc form.
"We can recommend that Wii Fit users try new trainings and games, and continue to play the software with a fresh mind, which will give the software a longer life and bring us slightly more revenue."
Nintendo has long since released DLC for its games, offering additional puzzles in Professor Layton, regular costume updates in Animal Crossing and new challenges in Mario Kart Wii, for example. However, it has never charged for any post-launch content.
Last week the company announced Nintendo Network - a new digital platform for both Wii and 3DS that will let gamers communicate with each other and access digital content.
Eurogamer
And so it begins.
#578 - Skrevet 06-02-2012 00:36
Æv, det gider jeg ikke betale for.#579 - Skrevet 06-02-2012 08:38
Der er jo ingen der tvinger jer til at downloade det ?#580 - Skrevet 06-02-2012 08:43
Jeg vil helere se dlc end spil som wii fit plus og streetfighters form for udvigelser.#581 - Skrevet 06-02-2012 09:58
chessr skrev:
Der er jo ingen der tvinger jer til at downloade det ?
Selvfølgelig ikke. Men mange spil har vidst sig at være "ukomplette", så at sige, for så at blive solgt som DLC senere. Og det er ikke i orden.
#582 - Skrevet 06-02-2012 10:05
Er der da nogen som har følt at 3d land har været ukomplet på nogen måde?#583 - Skrevet 06-02-2012 10:10
Det tror jeg ikke, sådan var det jo heller ikke med de første spil, som understøttede DLC. Det er jo noget, som er kommet i takt med, at virksomhederne presser flere penge ud af forbrugerne.#584 - Skrevet 06-02-2012 10:27
Det er så rigtigt nok.#585 - Skrevet 06-02-2012 12:45
Spørgsmålet er så, hvilke folk der kunne finde på at købe disse ekstra pakker.. Er det den casual målgruppe, som Nintendo med en sådan tilføjelse til spillet håber at holde på? Jeg tror det næppe.