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Dinosaur Planet

BroSmash
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Skrevet 20-02-2021 14:52

Skal love for der er gang i leaks i øjeblikket. Forest Illusion har lige frigivet et tidligt build af Dinosaur Planet til Nintendo 64. Dvs et build af spillet inden det kom på Gamecube og blev til Star Fox Adventures Smiley

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    Andreas Tarding
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    #1 - Skrevet 20-02-2021 17:19 - Redigeret 20-02-2021 17:22

    Jep, og det er godt nok noget af et leak - ikke mindst mysteriet. En spilsamler i Sverige, havde et sent build liggende på en CD? So many questions, lol.

    Trods gråzonen, de leaks altid ligger i, er det godt nok mange ting, man finder ud af. Helt, decideret aldrig før kendt: Fox McCloud blev åbenbart inkluderet i Dinosaur Planet, inden det hele blev revampet til Gamecube.




    JOEP
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    #2 - Skrevet 20-02-2021 22:08

    Jeg så ret meget frem til det spil, da det første gang blev præsenteret. Det er meget spændende at se lidt til udviklingen af det - og højst overraskende, at Star Fox allerede var en del af universet på N64-udgaven. Stemmeføringen for Krystal var vist også blevet ændret en del fra N64 til GameCube.


    JOEP
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    #3 - Skrevet 24-02-2021 07:43

    Tigeren fra Diddy Kong Racing, Timber, skulle åbenbart oprindeligt have været hovedpersonen i Dinosaur Planet:

    The main character was originally going to be – believe it or not – Timber, the cute tiger from Diddy Kong Racing. That’s because he was intended to be the star of the previous year’s racing game, when it was originally known as R.C. Pro-Am 64.

    “In Dinosaur Planet, Timber was going to be a ‘time-travelling tiger’ with a rucksack, little fingerless gloves, a baseball cap and a small dinosaur for a sidekick.”

    However, due to a last-minute rebrand which saw Diddy take pole position as the main character, Timber had to accept second place and never really made the leading role. I wasn’t too disappointed about this, to be honest, because luckily Diddy was also my character design too. In fact, I was quite excited to have a game coming out which was pretty much named after him as the main man!

    Apparently, NCL were very impressed with what they had seen of the game and so during the show we met and discussed the possibility of a ‘marriage’ between the “Star Fox” and “Dinosaur Planet” IPs to create something really special. The idea was to create Star Fox Adventures: Dinosaur Planet (as it was initially known) for the N64, but of course we eventually ended up transferring to GameCube as that platform released.

    I thought this was amazing at the time, although I was also concerned about how we were going to make the story work with the existing characters from the already established Star Fox series. This apprehension remained when I got back to Rare following the show, but [co-founder] Tim Stamper reassured me that it would be fine and we’d work it out.


    Kilde.


    Andreas Tarding
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    #4 - Skrevet 26-02-2021 17:25 - Redigeret 26-02-2021 17:36

    Fedt link! Den var jeg slet ikke faldet over.

    Det er jo altid lidt spændende, når der rent faktisk kommer anledning til, at folk udtaler sig påny om projekter. Hemmelighedskulturen i de vestlige studier, er vel muligvis også anderledes, end i de japanske - i hvert fald, når årene her er gået, og de formelle NDA'er osv, evt. er udløbet. Der tager man det i Japan, måske lidt mere personligt, at skulle blive ved med, at holde kortene til kroppen - trods evt. ophør af kontrakter for længst, og dét.

    Billederne i artiklen lægger også vægt i det. Det er sjovt, at reelt se hans notepapir fra mødet med Miyamoto og Takamura, f.eks. - hvor de, som det jo så kan ses på noten, simpelthen, igennem ét møde, kom frem til flere af elementerne, der endte i spillet. "Fox uses staff as main weapon", "implement shooting levels (focus on player benefit)" "World map system decided", osv. Man kan lige forestille sig sådan en målrettet brainstorming-session med Miyamoto, hvor tingene bare ryger ned på papiret på stribe, og så kommer med hjem til studiet i London, og ellers bliver sat i fut. Smiley