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Nintendo vil udgive retail-spil digitalt

Skrevet af powerfull499 - 01-05-2012 23:24

Nintendo har i denne uge annonceret at de i fremtiden vil lancere spil, der ellers normalt er "store" nok til at man køber dem som fysiske spil i butikkerne, både digitalt samt i fysisk format, til både Nintendo 3DS og Wii U. Som vi allerede har hørt tidligere, så er det bekræftet at de vil gøre dette med New Super Mario Bros 2. til Nintendo 3DS, når det engang udkommer i august.

Vi kan dog også nu få bekræftet at det ikke blot er en service som kun Nintendo kan benytte sig af. Andre udviklere kan også eftersigende lancere spil både i fysisk og digitalt format på begge konsoller. Det skal ved samme lejlighed siges, at det ikke er muligt at dele downloadede spil mellem systemer.

Følgende er taget fra et interview fra http://www.nintendo.co.jp:

Spørgsmål:

I have a question about the digital sales of packaged software. You just said that digital sales of packaged software would be available for the Wii U as well. With the comparatively smaller memory capacity of the Nintendo 3DS, I think that a rather short amount of time is necessary for packaged Nintendo 3DS software to be downloaded. On the other hand, I assume that the Wii U packaged software will hold 10 gigabytes or so of program memory, which must take a very long time to download. For this reason, when I think about it as a consumer, I hold some doubts about the digital sales of packaged software for home video game systems. I would like to know your opinion about my concern. Also, you said in the past that Nintendo would collaborate with other companies in the fields that the company alone cannot fully cover with its own internal resources, and I recall you specifically implied possible collaborations with external resources in order to assure the social nature of your products. Would you share with us your idea about how you will expand such social commerce activities by collaborating with existing SNS (social networking services)?


Svaret fra Iwata lyder:

First, about your comment that digital download sales of packaged Wii U software may not be so attractive to consumers because of the amount of download time, it is true that downloading software with 10 gigabytes of memory cannot be done in an instant today, even with broadband connections. So, compared with the situation of portable gaming devices, where comparatively compact-sized software can be downloaded, we have to ask our consumers to wait for a longer time before the download process is completed. However, consumers will be able to use the Wii U effectively by finding convenient times to download software such as when they are sleeping at night. Some consumers prefer to download digital software so that they can play with them on their system anytime without the need to exchange the games’ storage media. Some other consumers find it easier to purchase the medium at a retailer and play it as soon as they insert it into the game hardware. These consumers think it advantageous that they can exchange games with their friends. In order to offer consumers options to choose from, it is important for the company to first make the situation (where digital downloads of packaged software are offered to our consumers in addition to the existing packaged software sales) a reality, and we are ready to offer these options now.

Regarding your question on the social nature of the Wii U, while we take it as a must for the Wii U, as I have already confirmed during my presentation that I would not discuss anything about the Wii U today, please allow me not to share an answer now.


Dette tyder også på, at rygtet om Android til Wii U ikke bliver en realitet, da Wii U og Nintendo 3DS sandsynligvis kommer til at dele den samme internetbutik (Nintendo eShop). Hvad synes I om denne idé? Og hvad ser I af fordele og ulemper ved at man kan downloade sine spil digitalt?

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Kommentarer:

#1 - 0

Level: 23 (Skree)

01-05-2012 23:46

Dette tyder også på, at rygtet om Android til Wii U ikke bliver en realitet



Snap, jeg hørte vist en vis brugers hjerte herinde fra blive knust!

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#2 - KJ85

Level: 58 (Tektite)

02-05-2012 12:05

For ikke, at få en enkelt nyhed for hver af de her spørgsmål og svar fra investormødet, synes jeg også det er relevant at inkludere spørgsmålet vedrørende prissætningen af de digitale retail-spil i denne nyhed:

Spørgsmål:
You explained during your presentation today that the company is intending to apply the same price to digitally downloaded software as its physical, packaged counterpart because what the company is selling is the value of the contents, not the physical medium to which the contents are stored. In my view, however, consumers might consider the value of the digitally purchased software lower than packaged software because the digital software can run on the purchasers’ gaming systems only. With such an understanding in mind, the retailers may need to run the risk of having to sell digitally distributed titles at a discount rate in comparison with the packaged versions. Am I correct in assuming that the margins for the retailers will become lower (for the digitally distributed software) if your wholesale prices are the same (with that of the packaged software) and if the retailers apply a lower retail price (for the digitally downloaded software)?

Iwata:
First of all, regarding your remark that the digitally downloaded software has less value than the traditional and physical, packaged software, I hold doubts about whether it is exactly correct. When I think about it as one of the consumers, for example, I find the value in being able to store a number of software titles in a hardware system and being able to bring them with me wherever I go and, therefore, I may choose this option. Different people value different things. If we said, “This is the only proposal we will make so you have to take it,” it would be a problem as there would be no options for the consumers to choose from. On the contrary, what I explained today is that we are proposing the two formats of sales mechanisms from which our consumers can make their own choices. The needs of society shall be determined by the choices to be made by the consumers. We do not hold such a premise that digitally distributed software has less value. In fact, as we have discussed this with a number of software publishers around the world, we have found that their opinions are completely divided on the topic of the price points of the digital distribution of packaged software. Some publishers believe that the digital versions should be cheaper while others insist that both versions must be set at exactly the same price. So, it is not only Nintendo’s idea. Each publisher has various ideas on this point and, among them, Nintendo is now offering both versions at the same price point (the same suggested retail price).

When it comes to the concrete terms and conditions, such as the wholesale price ratio of the suggested retail price, the company has not publicly disclosed this information in the past, and I have to refrain from discussing any such information. If I may add one thing, however, I picked up an example of the POSA system during my presentation today. If the retailers can sell our software without having to shoulder the inventory risks, it is natural in fair business transactions that there will be changes in their margins, for which the inventory risks are taken into consideration.


Er det fair at sælge fysiske og digitale spil til samme pris? Jeg vil ihvertfald personligt foretrække den fysiske kopi frem for den digitale, da den fysiske kan bruges på flere konsoller og jeg føler, at jeg får mere for mine penge på den måde.

Det her spørgsmål blev i øvrigt fulgt op senere, da der blev spurgt ind til, hvordan butikkerne skal tjene penge med den valgte model:

Spørgsmål:
My question is on the win-win relationship with retailers. I think I heard you say something like that the wholesale prices of the packaged software and its digital download version would be identical and that the retailers could decide the retail prices for both versions. As there is no inventory risk in the digital distribution of software, I think the retail price of digital software could end up almost the same as the wholesale price because there is nothing other than its price that differentiates between the digital software and the packaged software. In that case, I expect retailers will not be able to earn any profits in selling the digital software. What do you think of this point?

Iwata:
It is a misunderstanding that the wholesale price of digital software will be identical to that of packaged software. As I mentioned earlier, it is a fair business transaction that, without taking any inventory risk, retailers don’t get the margin equivalent to the one they can get when they take inventory risk in selling packaged software. Therefore, the retail price of digital software isn’t necessarily converged with the wholesale price. There are several types of retailers; a retailer that offers products at comparatively high prices but provides good services and is in a convenient location, or a retailer that only focuses on offering products at lower prices than others do. I expect to see sound competition among retailers that take advantage of their strengths as they have done so far. In that sense, I don’t think our proposal on selling digital software will instantly pull a trigger that leads to cutting retailers’ profits to the limit. I also don’t think it should be this way in the future.


Tror I Nintendos model vil medføre, at butikkerne ikke i samme grad tør føre Nintendos produkter i frygt for, at det digitale marked vinder for meget, og de tjener for lidt?

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#3 - chessr

Level: 31 (ChuChu)

02-05-2012 12:19

det at det ikke kan bruges på flere konsoller tegner vel hen af at man ikke har en profil ? eller tager jeg fejl ?
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#4 - Zøvnig

Level: 20 (Moblin)

02-05-2012 20:16

Jeg tror netop der er af hensyn til butikkerne, at Nintendo sætter prisen til at være den samme, Selvom de har færre udgifter ved, at distribuere spillene digitalt, ville Nintendo sandsynligvis blive droppet helt af butikkerne, hvis de solgte de selvsamme titler billigere via Nintendo shop.
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#5 - kasper88

Level: 28 (Skeeter)

02-05-2012 20:25

Digital distribution er dømt til at faile så længe 90 % af industrien ikke er i stand til at udgive produkter, der opretholder deres værdi.

Selv de store "AAA" (trolololol) spil mister over 50 % af sin værdi på meget kort tid, hvilket er årsagen til det store brugte marked. PSP Go blev en kæmpe fail på grund af dette, da de digitale priser var alt for høje og statiske sammenlignet med, hvordan retail markedet hurtigt fik priserne i bund.

Nintendo er dog ét af de få firmaer, der lider af dette problem i mindre grad. De har været i stand til at udgive gode spil, der holdt deres værdi i mange år så som NSMB, Wii Fit, Mario Kart etc. etc. Der har dog også været en del fails i nyere tid så som Other M, Galaxy 2 og Skyward Sword.
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#6 - odensen

Level: 11 (Octorok)

03-05-2012 01:10

Så længe det kun er et tilbud.. vinder alle på det..
Men jeg tænker om det ikke også vil betyde billiger spil for os i dk..

Galatico: Føler mig truffet.. Men hallo.. Jeg holder stadig fanen højt..
Nintendo PÅ android..
Google services.. på wii-u..
Og virtuel reality til verden...Smiley
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#7 - Peblisko

Level: 21 (Paragoomba)

05-05-2012 14:19

@odensen
Hvis bare det var så vel, for ja, spil er dyre herhjemme, men de er fx ikk billigere på psn end i butikkerne.
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